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Old 30-07-2011, 14:48   #166
KusoGaki
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http://www.youtube.com/watch?v=9WFYi...&feature=feedu

FUCK YEAH! If that autoguards dropkick, my head will actually explode.
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Old 30-07-2011, 16:11   #167
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God I really hope Vanessa and Blue Mary are in this one, I don't wanna wait 'till KOF XIV! If they're in here, they're both going with King. That'd be a nasty tease if they didn't have them in this one.

Those new stages look beautiful, and Saiki/Billy Kane are gonna ruin my life!

I can't wait 'till SvB though, it'll be cool to get some matches with you mans.
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Old 30-07-2011, 17:27   #168
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Quote:
Originally Posted by KusoGaki View Post
http://www.youtube.com/watch?v=9WFYi...&feature=feedu

FUCK YEAH! If that autoguards dropkick, my head will actually explode.
Nice! Interesting way of compensating for range.
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Old 30-07-2011, 17:44   #169
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Quote:
Originally Posted by KusoGaki View Post
http://www.youtube.com/watch?v=9WFYi...&feature=feedu

FUCK YEAH! If that autoguards dropkick, my head will actually explode.
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Old 30-07-2011, 17:45   #170
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although because of the stand crouch glitch it may not be that effective to give the throw armour however it's better than nothing and will beat mashers
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Old 30-07-2011, 17:54   #171
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forgive my ignorance, but what is "the stand crouch glitch"
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Old 30-07-2011, 18:18   #172
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There was a glitch in 2K2 that seems to have been imported over some how but going from a basic crouching state to a standing state and back again multiple times seems to cause throws to wierdly whiff. I'm not sure if that works during block strings (which I believe is the case as you still have control over your sprite) or while being hit but there are rumours of it still being there.

So imagine, some one is jumping in so you use the argentina back breaker to take the hit and to tell them to shut up BUT they do jump in attack, stay in standing state for a frame, crouching attack, standing attack and even though Clark still takes the hits, the grab may whiff.
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Old 30-07-2011, 19:22   #173
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Its because you artifically maintain blockstun by switching rapidly from stand blocking to crouch blocking (fuzzy guard) and since you cant be thrown in blockstun it protects against them.

Edit: I'm pretty sure its been around since 98 if not earlier.
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Old 30-07-2011, 19:42   #174
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I've actually just realised Raiden can't do 3 taps before a grab in this version unless it's after a cross-up, that is fully shit (as apposed to partially crap).
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Old 30-07-2011, 20:56   #175
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Quote:
Originally Posted by KusoGaki View Post
http://www.youtube.com/watch?v=9WFYi...&feature=feedu

FUCK YEAH! If that autoguards dropkick, my head will actually explode.
My head already exploded
also from the video comments:

"OH YES. OH YES. CLARK PLAYERS JUST CAME IN THEIR PANTS


karlsimposter 6 hours ago"
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Old 30-07-2011, 21:43   #176
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Quote:
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"OH YES. OH YES. CLARK PLAYERS JUST CAME IN THEIR PANTS

I was about to say: "why, when you have to use up a bar of meter?"

Then I looked at the video again.

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Old 31-07-2011, 00:13   #177
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Wooooooooooooow, Coliseum stage is back in remade form and it looks AMAZING!

http://uk.gamespot.com/ps3/action/th...ideos%3Bhd%3B8

Edit: They added alot more voice work for each of the characters too; fleshed out some hit effects on moves (e.g. Vice's splash having the command grab hit animation)...and the Adel stage is boom, I love how him and Rose transition around the stage!
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Old 31-07-2011, 12:38   #178
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The official Atlus KOF website lets you go through the command list of the new chracters and gives you a preview of what their moves are.

http://www.atlus.com/kofxiii/

Saiki has a grab super..Didn't expect that
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Old 31-07-2011, 20:57   #179
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I just want to remind people that Saiki is a boss so dont expect to see it in tournament.
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Old 31-07-2011, 21:10   #180
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Quote:
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I just want to remind people that Saiki is a boss so dont expect to see it in tournament.
Well he's on the character select screen and I'm picking him, soooo......
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